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1st Story
-the scenario imagined in the mind of the audience based on the
setup of a joke.
2nd Story
- the scenario imagined in the mind of the audience based on the
punch of a joke.
A
Ad-Lib
- to make up a joke within a scripted show.
Alternative Possibilities
- a list of meanings or functions of the connector that are not
the same as that of the decoy assumption, one of which will become
a reinterpretation.
Assumption
- 1.) the audience's expectation that the 1st story will continue
along the predicted line of though. 2.) everything one is not experiencing
with one's senses in the present.
B
Beat -
a pause; to take a break for the purposes of comic timing.
Behavioral Jokes
- jokes constructed with the nonverbal connectors of character,
emotions/state of mind, body language/actions, and sound effects.
Bit
- a section of a stand-up comedy show or routine, also a short routine
or a section of a routine.
Blue Material
- jokes using graphic sexual overtones, scatological (toilet) references,
and swear words.
Bomb
- to perform a comedy show which gets no or few laughs.
Booker
- a person who hires and/or pays comedians to work in nightclubs.
C
Callback
- a joke that refers back to another joke performed earlier in the
show; often presented in a different context.
Capper
- an antiquated term for the final in a series of jokes on the same
subject matter which ends the routine with the biggest laugh.
Catch Phrase
- a common phrase said in a extraordinary manner which becomes the
trade make of a particular comedian. For instance Steve Martin's
"Excuse me." or Billy Crystal's "You look marvelous."
Character POV
- the perceptual position achieved when pretending to be
someone or something else.
Closing Line
- the final joke of a stand-up comedy show which should get a huge
laugh.
Comedian
- someone who makes his or her living being funny by means of an
amusing character.
Comic
- someone who makes his or her living being funny by telling jokes.
Connector
- at the center of a joke, the one thing perceived in at least two
ways. One way of perceiving it constitutes the decoy assumption;
the second way of perceiving it reveals the reinterpretation.
Critic Spot
- a location designated for evaluating one's show; separate from
the Rehearsal Space.
D
Decoy
- a shorter term for decoy assumption.
Decoy Assumption
- the misdirecting assumption in a joke's setup which creates the
1st story and is shattered by the reinterpretation.
E
F
Flop Sweat
- the over abundance of perspiration one experiences from a panic
reaction to bombing.
Flopping
- bombing; not getting laughs.
G
Gag File
- a joke file.
Gag
- a joke.
Gig
- a show business job.
Graphing
- a scaling device with dots on paper for evaluating the effectiveness
of jokes to determine their proper placement within a routine or
show.
H
Hack
- from the British word hack-neyed. Over used and thus cheapened,
trite.
Hammocking
- a technique for placing weaker material or improvisation between
two strong comedy bits.
Headliner
- the third and last comedian considered the star of a standard
stand-up comedy show.
Heckler
- an audience member who talks and interrupts a show, usually by
exchanging insults with the comedian.
I
Impressionists
- Comedians who do immitations of other people for the majority
of their act.
Improvisation
- akin to ad-lib, but usually refers to the spontaneous making up
an entire bit or the continual comedic conversing with audience
members.
Improvisationalists
- Comedians who spontaneously make up the majority of their act
on stage or do continual comedic conversing with audience members.
Inside Joke
- a joke referring to information only a select group of people
have.
J
Joke
- a device for expressing humor that employs a setup which contains
a decoy assumption to misdirect the audience into accepting a bogus
1st story; and a punch which contains a reinterpretation which creates
a 2nd story that shatters the decoy assumption.
Joke Diagram
- a visual aid for illustrating the structure of a joke.
Joke File
- jokes organized and stored on index cards or in a computer.
Joke Map
- the first part of the Joke Prospector Writing System starts with
a topic, creates a punch-premise, forms a setup-premise, and concludes
with writing setups.
Joke Mine
- the second part of the Joke Prospector Writing System begins with
a setup and explains the process of using the joke mechanisms of
decoy assumption, connector, and reinterpretation, to write a punch.
Joke Prospector Writing
System - a joke writing system consisting of the
two part of the Joke Map and the Joke Mine.
Jokey
- 1. a term used to describe such obvious jokes that one would expect
to hear a rim shot following them. 2. a comic's groupie.
K
Kill, to
- to give an excellent comedy performance.
L
Laughs Per Minute
- a measurement for counting the number of laughs in a show.
Line-Up
- a list of the comics slated to perform.
LPM
- laughs per minute.
M
M.C.
- Master or Mistress of Ceremonies; the person who introduces the
performers.
Middle
- the second comedian in the standard three comedian stand-up comedy
show line-up.
Mic
or Mike - abbreviation
for microphone.
Monologue
- a speech for one person; in comedy, a stand-up comedy script for
a solo comedian.
N
Narrator POV
- the perceptual position achieved when being an observer or non-participant
of an experience.
Neuro-linguistic Programming
- a behavioral model and set of explicit skills and techniques founded
by John Grinder and Richard Bandler. Defined as the study and mapping
of the structure of the mind.
NLP
- Neuro-Linguistic Programming, a behavioral model and set of explicit
skills and techniques founded by John Grinder and Richard Bandler.
Defined as the study and mapping of the structure of the mind.
O
Observational Comics
- Comics whose material is based on various life
obvervations.
On The Road
- continually working outside of one's city of residence.
One-Liner
- a joke made up of only one or two sentences.
One-Nighter
- a job which only lasts one night.
Open-Mike
- a policy to allow anyone to get on stage and try to be funny.
Opener
- the first of three comedians in a standard comedy club line-up.
Opening Line
- the first joke of a stand-up comedy routine.
P
Pause
- to stop talking in a show to enhance the timing of a joke.
POV
- point of view.
Premise
- the central concept from which a series of jokes or a routine
is written.
Prop Comics
- Comedians who use props throughout the majority of their act.
Punch
- the second part of a joke that contains a reinterpretation that
creates a 2nd story that shatters the setup's decoy assumption.
Punch Line
- the second part of a joke that contains a reinterpretation that
creates a 2nd story that shatters the setup's decoy assumption.
Punch-Premise
- a step in the Joke Map stating a negative opinion about a smaller
aspect of the topic.
Physical Comics
- Comedians who use physical movements (slapstick) throughout their
act.
R
Regulars
- comedians who appears frequently at a particular nightclub.
Rehearsal Space
- a location designated for practicing one's show; separate from
the Critic Spot.
Reinterpretation
- an unexpected meaning or function of the connector that shatters
the decoy assumption.
Reveal
- within the punch, the pivotal word, phrase, or action that exposes
or presents the 2nd story's reinterpretation.
Riffing
- verbally bantering with the audience.
Rip Into
or Ripping - to attack,
insult, or verbally tear into an audience member or comic who has
heckled or otherwise deserves the abuse.
Roll, On a
- delivering a string of jokes so that the audience continues laughing
for an extended period without interruption.
Routine
- jokes all on the same subject or story that can be repeated on
a regular basis.
Running Gag
- multiple callbacks; a recurring joke within the same show.
S
Schtick
- a Yiddish word meaning a comic scene or piece of business; often
implying physical comedy.
Segue
- a transitional sentence for purposes of leading from one joke
or routine to another.
Self POV
- the perceptual position achieved when performing as one's self
while participating in an experience.
Set
- a stand-up comedy show of any length.
Setup
- the first part of a joke that contains a decoy assumption to misdirect
the audience into accepting a bogus 1st story.
Setup-Premise
- a step in the Joke Map stating the opposite opinion to that of
the punch-premise from which setups are written.
Shatter
- with reference to joke structure, the point at which the audience
realized that their assumption is incorrect.
Showcase
- to perform a stand-up comedy show for little or no compensation
for the purposes of getting experience or being seen by a potential
employer.
Showcase Club
- a comedy club using a line-up of ten or more comics in a row.
Sight Gag
- a physical joke meant to be watched.
Stage Time
- the duration, in minutes, a comedian spends in front of an audience
making them laugh.
T
Tag
or Tag Line - an additional
punch immediately following a punch that does not require a new
setup.
Take
- a comedic facial reaction. Like the long Jack Benny take to the
audience.
Throw Away
- to put little emphasis on a point usually considered important.
time slot the specific spot a comedian occupies within a showcase
club line-up.
Time Slot
- the specific spot a comedian occupies within a showcase club line-up.
Timing
- the use of tempo, rhythm, pause, etc. to enhance a joke, or tailor
it to an individual performing situation; African Dancing and Drumming.
Topic
- the single and overall subject of a routine based on a problem.
Topical Comics -
Comedians whose material is based on current events.
Topical Jokes
- about current events.
Topper
- an antiquated term referring to a joke playing off a previous
joke; same as tag.
U
V
W
X
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